Grand Theft Auto IV (also known as GTA IV and GTA 4) is a sandbox-style action-adventure video game developed by Rockstar North.[11] It is the ninth title in the Grand Theft Auto series and the first in its fourth generation. Liberty City, based heavily on New York City. "American Dream",
According to Janco Partners analyst Mike Hickey, a financial consultant for Take-Two Interactive Software, around 150 game developers worked on Grand Theft Auto IV.[16] The team consists of core members of the Grand Theft Auto III team, albeit larger.[17] The story of Grand Theft Auto IV was written by Rockstar co-founder Dan Houser.[17] The Rockstar North team made two trips to New York for research, one at the start of the project (which is done with every GTA game) and another smaller one further into development.
The game uses Rockstar's own RAGE game engine, which was previously used in Rockstar Table Tennis, in combination with the Euphoria game animation engine.[2] Instead of pre-written animations, Euphoria controls the way the player moves, enabling character movements to be more realistic.[19] The Euphoria engine also enables NPCs to react in a realistic way to the player's actions. In one preview, a player knocked an NPC out of a window and the character grabbed onto a ledge to stop himself from falling.[20] The game also uses middleware from Image Metrics to facilitate intricate facial expressions and ease the process of incorporating lip-synching.
Rockstar Games initially appeared to be committed to the original 16 October 2007 release date. However, Wedbush Morgan analyst Michael Pachter suggested that Take-Two may choose to delay the release of the game in order to boost its financial results for 2008 and to avoid competing with the release of other highly anticipated titles. Rockstar responded by saying that Grand Theft Auto IV was still on track for release in "late October".[23] On 2 August 2007, Take-Two announced that Grand Theft Auto IV would miss its original release date of 16 October 2007 contrary to their previous statements, and would be delayed to their second fiscal quarter (February--April) of 2008. Their stated reason for the date change was "due to additional development time required to complete the title."[24] In a later conference call with investors, Take-Two's Strauss Zelnick attributed the delay to "almost strictly technological problems... not problems, but challenges." It was revealed that technical difficulties with the PlayStation 3 version of the game contributed to the delay.[26] On 24 January 2008, Take-Two announced that Grand Theft Auto IV would be released on 29 April 2008. At a Take-Two shareholder meeting on 18 April 2008, Take-Two CEO Ben Feder announced that GTA IV had already "gone gold" and was "in production and in trucks en route to retailers"[27]
Niko Bellic is from the former Yugoslavia 30 years of age and is a veteran of the Bosnian war. He has come to Liberty City to pursue the "American Dream". Niko was persuaded to move to Liberty City by his cousin Roman, who claimed in multiple e-mails to Niko that he was living a fabulous life, with a mansion, women, hot tubs and sports cars. Roman's claims turn out to be lies to hide his own failures, however, and in reality he only owns a small taxi business, which he wants Niko to work for.
Roman is the only person Niko knows in Liberty City to begin with, and is one of his major connections in the first part of the game. Niko is a tough character, whereas Roman is friendly. Roman is heavily in debt and a lot of people are after him. He desperately needs Niko's support, hence the reason he deceived Niko into travelling to Liberty City.
Police and wanted levels operate differently. When the police are in search of Niko, the player has to avoid a certain radius marked on the map in which the police will be looking for him. The size of this radius increases with the player's wanted level (the more stars, the bigger the radius) and re-centres itself on Niko's location if he is spotted by the police (similar to Scarface: The World Is Yours). Instead of utilizing the "Pay 'N' Spray" as in previous games, Niko has to realistically disguise himself by clandestinely changing vehicles in empty areas such as parking garages, a feature seen in the video game Mafia: The City of Lost Heaven. If they catch up to Niko, he puts his hands up and the player has the option to attempt to escape before he is handcuffed.[38] Additionally, pedestrians with cellphones can report crimes.[41][43]
Game modes:
Team Deathmatch:
Team Mafiya Work:
Team Car Jack City:
Cop n' Crooks:
Turf War:
Race:
GTA Race:
Hangman's Noose:
Free Mode:
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