Traps
All traps in the hypercube are a result of its unbalanced nature, and the fact that it is merely one room with doors leading to the same room in a different state — in four dimensions (length, width, depth, time).
Some rooms appear to shift gravity — this is merely the next room being rotated relative to the previous room (rotations occur in 90 degree increments so the doors always line up.)
Some rooms move in time and/or space relative to other cubes. So time in one room may go faster relative to another, and observers in one room may even see occupants of another room age quickly.
Rooms may move through each other:
The simplest observance of a room passing through another is moving walls, especially where the cube moving into the observer's room has faster time. The Colonel died when a room with faster time moved into the room he was in, aging part of his body much faster than the rest.
A room may pass through another in stages (or possibly, many rooms passing through another), as crystalline columns.
"The Expanding Tesseract" is one result of the hypercube's movement through itself — the edges of a small spinning tesseract which expands as it moves through the observed room temporally, until it fills the room, and then reduces again as it leaves. The Expanding Tesseract cuts like blades as anything which occupies the same space as the tesseract is subject to the properties of the tesseract "room(s)" — for instance, time in the tesseract room(s) may be relatively faster, resulting in a similar effect to the one which killed the Colonel.
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